You are burdened with a great power devouring you from within. How far down the path of darkness will you let it take you? The fate of the Forgotten Realms is on your party’s shoulders. Will you carry it to salvation, or descend with it to hell?

About Larian Studios

Founded in 1996, Ghent, Belgium, Larian Studios has been creating games for 24 years. In 2014 we released the isometric CRPG Divinity: Original Sin to critical acclaim, establishing a reputation for the development and publication of expansive, player-driven RPG adventures with great depth. 2017 saw the release of Divinity: Original Sin 2, which launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting. Larian launched DOS2 with a team of 120 people. Upon the release of Baldur’s Gate 3’s Early Access, Larian will have grown to 300 people internationally, across 5 offices all over the world. Since DOS2, Larian has heavily invested in new departments and specialties to bring the isometric camera down, and push the boundaries of emotion in an RPG, whilst expanding on the depth, player options, permutations and scale. Baldur’s Gate 3 will be their biggest and most ambitious game yet.

An expansive, cinematic RPG with unparalleled depth and player freedom

Baldur’s Gate 3 is an expansive, cinematic, player-driven RPG based on 5e D&D. It features a rich character creation system where players can create an avatar based on many different D&D races, select their cantrips, skills & abilities, and enter a world where their actions truly define the story.

Baldur’s Gate 3 expands on Larian’s award-winning narrative gameplay both through the advent of cinematic storytelling, and with dice-rolls for key decisions throughout the game, in and out of combat. Dialogue options often have multiple responses, and some responses may require a dice roll to succeed, defined by both luck as well as the attributes of the player character, or circumstances of the situation.

No one play-through will be like another player’s, with a massively branching narrative and meaningful reactions to player actions, and happenings. It features a fluid, high-stakes turn-based combat system incorporating the rules of 5e D&D.

What to expect from Early Access

The day-one version of Baldur’s Gate 3 Early Access represents the first step in its long journey to full release, and thus should be considered as such. We recommend creating multiple characters, and playing through the content multiple times.

(Note for streamers: day-one includes Twitch API integration and Stadia Crowd Choice, which allows your audience to direct your tale if you so wish).

We’ve learned that working directly with our players during development makes our games better. RPGs this large, with so many permutations, thrive from feedback as new features and fixes are incrementally added to the game. Early Access gives players a chance to participate in development and it gives us an opportunity to explore different game ideas with a live community. We want to learn how players play the game, so that we can incorporate feedback throughout its active development over the course of around a year.

Both Divinity: Original Sin 1 and 2 enjoyed lengthy Early Access journeys of a similar velocity before their full 1.0 releases, which allowed us to iterate live as we created the game alongside feedback from our core community.

Players should expect to encounter bugs, save-wipes, and camera glitches, as the initial Baldur’s Gate 3 release represents a freshly-baked version of many different disciplines and talents all plugged in together, which we feel is the perfect time to start player alongside our core community, and gathering feedback that’ll shape the game to come. Early Access is not about bug reports, but about incorporating feedback across the board from those who choose to give it.

Early Access is a complete narrative adventure (Act 1) spanning over 20 hours of a single play-through, including a tutorial. It’s been designed to be very dense, played multiple times, and features 46,000 lines of dialogue, 600 characters to meet, 146 spells & actions, 80 combats and a large area to explore. A lot to get started with!

Who is early access for?

Early Access will grow in both content and polish, so everyone will have their own moment where it feels right to jump in. For many people, day-one is a great time to start playing through all the content, multiple times, and discussing feedback with each other, and with us. Those awaiting a more polished experience may wish to follow our frequent community updates and patch-notes, where we’ll discuss what’s coming on the long road to 1.0.

Later to be expanded throughout Early Access

Early Access day-one key features


  • Built using the new Divinity 4.0 engine with AAA production values
  • Cinematic dialogs, all performance captured
  • Play Act 1 of Baldur’s Gate 3 - 46,000 lines, 600 characters, 146 spells & actions, 80 combats and a massive area to explore - and still growing!
  • Great depth and replayability, whether in single player or multiplayer
  • Dynamic Music that shifts in tone to the context of a battle, situation, and story
  • Layered Crime and approval system that holds you accountable for your actions
  • 4-player online multiplayer
  • Twitch API integration and Stadia Crowd Choice: let the audience direct your journey

An expansive, player-driven, cinematic RPG

  • Explore the Forgotten Realms, as it expands throughout development
  • Choose from 8 D&D races & subraces and 6 classes (with different subclasses). More to be announced during early access
  • Choose from a selection of feats at Level 4
  • Build relationships with your companions and followers in an ever-changing campsite that evolves as your journey progresses
  • Roll (and manipulate) the dice to determine your fate in a story with countless permutations
  • Speak with the dead or detect thoughts to learn new facts and uncover secrets
  • Staples of D&D gameplay brought to life - Dual-wielding, inspiration points, preparing spells, darkvision, and a host of magic items

Evolved turn-based combat based on 5e D&D

  • Play through levels 1-4 as the tabletop rules come to life in the videogame
  • Switch to turn-based mode at anytime to solve puzzles or sneak up on characters
  • Manipulate light and darkness with our dynamic shadow system for non-binary style stealth action
  • The next generation of turn-based combat featuring hundreds of D&D spells and actions
  • Unlimited freedom to explore and experiment



Rating: 17 mature, pegi 18, usk 16

Price: $59.99 / €59.99 / £49.99
or regional equivalent

Platforms: steam, stadia, gog




text early access:

en, zh-hans, fr,
de, pl, ru, es, tr,

Currently planned text full release:


Release date:

early access:

6th october 2020

full realease:



The land of Faerûn is in turmoil.

Refugees cross the wilds, fleeing the helltorn stronghold of Elturel. A vicious cult marches across the Sword Coast, uniting every race of monsters and men under the banner of a cryptic god they call the Absolute. Chaos strikes at Faerûn's foundations, and none may escape its talons.

Not even you.

The grotesque nautiloid ship appears out of nowhere, blotting out the sun. Its writhing tentacles snatch you from where you stand. The mind flayers have come, imprisoning you on their ship, infecting you with their horrid parasite. You will become one of them.

By fate or fortune, you survive when the nautiloid crashes in the Sword Coast outlands. You set out for civilisation, desperate for a cure for the parasite festering in your brain, only to take centre stage in a conspiracy that runs as deep as the Nine Hells.

New enemies await.

As for old foes... the shadows stir.
And all roads lead to the legendary city of Baldur's Gate.

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